parent nodes: Weird Sun

Spells

The following major fix has been made to GURPS Magic:

Any spell which creates or ennobles something permanently has its duration changed to "one hour", with half the energy cost to maintain. Created things which are consumed do have the same effect as if "real" things had been used. To actually permanently create something, use the Enchantment rules and apply a x100 casting cost multiplier to find the energy cost for the enchantment. A Zombie is a corpse "ennobled" into an undead being, so it applies. Thus, a necromancer can quickly and easily create a horde of ghouls to stop adventurers temporarily, but bestowing permanent undeath is a long and arduous process. Likewise, a wizard can't make a fortune (nor instantly destroy the quarry industry) with a few weeks' castings of Earth to Stone.